From the Director’s Chair …

In the nearly two years that I have had the privilege of being the National Director of CHARACTER COUNTS!, rarely a day goes by when someone doesn’t ask me: What is CHARACTER COUNTS!? In nearly every case, I first respond with what we are NOT. CHARACTER COUNTS! is NOT a curriculum, an add-on, an out of-the-box […]

Featured Lesson Plan: A Gift of Gratitude

As the holiday season is upon us, it can be difficult for students to resist the shopping and sales and materialism that can take over the process of gift giving and receiving if not kept in check. What a perfect time to review the Pillar of Caring and talk about showing gratitude to the most important people in our lives.


An easy and reliable gadget to keep keys safe and in one place, our carabiner has the same gate mechanism as the heavy-duty ones used for mountain climbing and ropes safety. Ours aren’t designed for climbing, but this lesson plan explores the mountaineering origins of carabiners and the pillar of Responsibility.

Children, violence, and ethical video games

Should children and teens be allowed to purchase violent video games without their parents’ knowledge? The state of California said no in 2005, and passed a law that banned children under 18 from buying such games. But last month the U.S. Supreme Court declared that law unconstitutional — a violation of the First Amendment’s protection of free speech.

Believing helps make it so

Underlying the CHARACTER COUNTS! program is the belief that positive change is possible. But even the most optimistic of educators – especially those who regularly read or watch the news – may occasionally doubt the value of their work or the possibility of positive change.